Servo Mods

1.) Electrocution Fix by Cyjon

Fixes motive check errors in determining death by electrocution, and correctly accounts for servo and plantsim motives. The bugged game code checked Comfort and Energy multiple times rather than also checking the other four motives drained (Hygiene, Bladder, Comfort and Fun). The sim will die if any two of these motives drop below -90. For servos & plant sims, under this fix electrocution will drain Social for these two types of sims (but not other sims), and will drain Sunshine for plantsims. These sims will die if any one of their three motives drop below -90. Note that using this mod makes the world a bit more dangerous for servos and plantsims since they had previously been immune to electrocution death due to a lack of Comfort or Energy motives (the servo Power motive is not the same as Energy).

2.) Less Servo Sleeping by Cyjon

Drastically lowers the sleep threshold so that servos are far less likely to sleep after woohoo.

3.) New Servos by Cyjon

Makes several changes to servo activation.
– A newly-activated servo inherits the genetic personality of the activator so won’t be affected by any personality changes the sim has gone through (zombies, werewolves, Personalit-O-Nomitron, etc.).
– Genetic personality is set correctly. The servo doesn’t inherit the activator’s skills.
– Cooking, mechanical, and cleaning are set to 10 and the others are set to 0.
– The servo doesn’t get random badges.

4.) No Commercial Recharge by Cyjon

Prevents servos from recharging on commercial lots. They will leave when their batteries are low.

5.) No Robot Sneezing by Cyjon

Allergies no longer affect robots, including servos, hydrobots, munchiebots, etc.

6.) Slow Servo Skilling by Cyjon

Servos learn skills half as fast as other sims.